Updated 12/16/2000

Units marked with 1.1 have been modified since UH 1.0

Units marked with 2.0 have been modified since UH 1.1

Units marked with 3.0 have been modified since UH 2.0

GENERAL FIXES/TWEAKS

1.1Anti-air WeaponsFixed various omissions from AA weapon damage sections
3.0Anti-nukesImproved missile acceleration/speed, silos cannot be flooded
2.0Auto-targetingMany units/weapons make smarter auto-targeting selections
3.0EMGsRemoved soundhit, hit animation, start smokepuff; increased shot velocity, switched to 3DO
2.0FactoriesAdded Multi-directional variants
1.1HovercraftAll hovers and amph units go straight to rubble if destroyed at sea
1.1MinesAll regular Mines build quickly, cloak for little cost, and can Hold Fire
1.1MiscellaneousFixed many SoundCategory, BadTargetCategory, F1 pics, build pics
2.0SonarsBasic and advanced sonars are now underwater units
2.0TransportsShip/hover Trans now use teleport-style load/unload
Unload CursorFixed to show correct animation

ARM KBOTS

3.0Adv. ConstructionIncreased speed
2.0CommanderTweaked laser, extended build menu
2.0ConstructionIncreased build distance
1.1Decoy CommLooks identical on F1, can capture, added "Fake D-Gun" and limited build menu
EraserJamming field temporarily deactivates if damaged
2.0FidoCan fire gauss or ballistic (Special)
3.0FleaFaster turret, added climbing, switched weapon to Jeffy laser
HammerIncreased range and activation speed, fixed script bugs
3.0InfiltratorAdded jamming, smaller cloak radius, short-range radar, regeneration, sabotage mine
2.0InvaderShort Self-D countdown, faster movement
2.0JethroAA missile is now air-only, faster missile/better tracking
MaverickIncreased delay for putting away guns
2.0OrionAdded range, climbing, stealth, and silent/invisible sniper weapon
2.0PelicanFixed waterline bug; stronger laser, faster movement, air-only AA missile
2.0PeeweeFaster turret, +50 armor
3.0SpiderFormerly a vehicle, now smaller and faster; reduced stun duration
3.0WarriorChanged weapon to light laser, 50% EMG/Red laser resistance
ZeusImproved speed, aiming, tolerance, armor, and weapon draw speed
ZipperChanged weapon to EMG burst, increased speed and aiming

ARM VEHICLES

3.0BulldogImproved acceleration, turret speed, weapon power
JammerLarger jamming field, temporarily deactivates if damaged
2.0JeffyImproved turret speed
3.0LugerIncreased range, slightly improved accuracy, damage bonus vs. lightly-armored units
3.0MERLIncreased range, damage bonus vs defenses
3.0PantherIncreased speed, slight reduction to metal cost
1.1PenetratorFaster aiming, improved weapon, more armor, reduced death explosion
2.0PhalanxIncreased armor
3.0PodgerAlways-open nanolathe, revised mines, added anti-mine rocket, improved movement
2.0SamsonAA missile is now air-only, slower/stronger missile
1.1RecluseFormerly the Spider, now with a medium-range rocket
StumpyIncreased armor, improved weapon, lowered movement rate
3.0TritonImproved speed, aiming, and weapon; added wakes; no wreckage, only rubble; reduced to 2x2 size

ARM AIRCRAFT

Adv. ConstructionAdded Seaplane Platform to the build menu
2.0AtlasImproved brakerate
2.0BrawlerImproved manueverability, rebalanced firepower
1.1Freedom FighterLower build time, improved damage vs. planes; missile is air-only
2.0HawkChanged one missile to air-only, halved original armor
1.1PeeperPeepers can use the Attack command to shadow targets
PhoenixChanged anti-air laser to anti-air-only missile
2.0SeahawkAdded air-dropped shockwave torpedo
1.1ThunderFixed a model bug that made bombing runs less accurate
TornadoOne missile air-only, improved damage vs. planes, more manueverable

ARM NAVY

2.0ArcherLowered maximum speed, all weapons air-only
1.1ConquerorChanged to gauss gun, added deck lasers & adv. depthcharge
2.0ColossusExtended radar, added anti-nuke construction, reduced energy production
1.1CrusaderAdded deck laser
EscortJamming field temporarily deactivates if damaged
FibberJamming field temporarily deactivates when moving or if damaged
2.0HulkTeleport load/unload
2.0MillenniumImproved speed, turning, armor, and firepower; added salvo fire
3.0RangerIncreased speed and range, added radar, armored when closed, AA missile is air-only, damage bonus vs defenses

ARM HOVERCRAFT

AnacondaImproved armor/turn rate, changed to ballistic gun
2.0BearImproved speed/turn rate, fixed Brakerate, teleport load/unload
ConstructionImproved turn rate, accel, and braking
SkimmerImproved turn rate
1.1SwatterImproved armor and turn rate, AA missile is now air-only
3.0WombatImproved turn rate, damage bonus vs defenses

ARM DEFENSES

3.0AmbusherAdded on/off ability and cloaking, switched to Guardian weapon
2.0AnnihilatorArmored when closed, +20% to laser damage, added on/off ability
3.0Big BerthaIncreased energy-per-shot requirement; increased range, reduced accuracy
2.0DefenderAA missile is now air-only, impvoved turret speed and missile tracking
2.0FlakkerLowered cost and build time
Floating DTsRenamed to "Shark's Teeth," fixed elevation bug
2.0Fortification WallIncreased toughness; added wall sections, gates, and LLT variant
1.1GuardianIncreased armor
3.0HarpoonReduced metal cost, added minor tracking to torpedo
3.0LLTReduced resource cost, build time, and rate of fire; increased range
1.1MinesWhen activated, mines can destroy each other in a chain reaction
2.0MorayReduced metal cost
ProtectorFixed missing ARMORED state when closed
3.0SentinelIncreased range and armor
2.0SentryAA missile is air-only, improved turret speed and missile tracking
1.1StingrayIncreased range and armor, removed laser-weapon recoil
2.0StunnerIncreased area/damage; reduced silo/missile cost; reduced range to 3000
2.0Targeting FacilityHalved cost/buildtime, increased energy use
3.0VulcanDramatic increase to range; increased armor

ARM RESOURCES

Cloakable FusionAdded missing de-cloak radius
Geothermal PlantFixed yardmap (must be centered on geo vent)
Moho Metal MakerFixed activate-before-finished bug
3.0Moho MineReduced metal/energy cost and build time
Wind GeneratorFixed spin-direction error on blades and blade model error
Solar CollectorFixed Activation/Deactivation script bugs
Vehicle PlantChanged default orders from Roam to Manuever

CORE KBOTS

3.0Adv. ConstructionFixed lost orders/stuck nanolathe, increased speed
2.0AKFaster turret, +50 armor, uses Instigator laser
2.0CommanderTweaked laser, extended build menu
2.0ConstructionIncreased build distance
2.0CrasherAA missile is now air-only, faster missile/better tracking
1.1Decoy CommLooks identical on F1, can capture, added "Fake D-Gun" and limited build menu
3.0DominatorDoubled rocket speed and acceleration, damage bonus vs defenses
FreakerNow the "Construction Freak" combat/firebase construction/repair Kbot
2.0GimpReplace cannon with torpedo, added sonar; Added Special targeting to torpedo
2.0KrogothAmphibious, Immune to paralysis, Blue laser primary, Gauss no-explode w. Special targeting
3.0NecroAdded build distance, script tweaks, fixed model bug, removed Guard command
3.0ParasiteFixed activation bug; added jamming, smaller cloak radius, short-range radar, regeneration, sabotage mine
PyroImproved aiming and tolerance, increased explosion, shorter self-D countdown
2.0RoachShort Self-D countdown, faster movement
SpectreJamming field temporarily deactivates if damaged
3.0SumoTransportable by ship/hover only; increased firepower
2.0The CanIncreased movement rate and turret speed
ThudImproved range, fixed CTRL+P selection bug

CORE VEHICLES

2.0CopperheadIncreased armor
3.0CrocImproved movement, aiming, weapon; added wakes; no wreckage, only rubble; reduced to 2x2 size
DeleterLarger jamming field, temporarily deactivates if damaged
3.0DiplomatIncreased range, damage bonus vs defenses
3.0GoliathFixed wrong-corpse bug, increased weapon power
3.0InstigatorImproved turret speed, lowered speed/turn rate
3.0LevelerAdded "EMG Resistance," increased shot speed, more armor
3.0PillagerIncreased range, slightly improved accuracy, damage bonus vs. lightly-armored units
RaiderIncreased armor, improved weapon, lowered movement rate
2.0ReaperReplaced cannon with flamethrower, increased energy cost
2.0SlasherAA missile is air-only, slower/stronger missile
3.0SpoilerAlways-open nanolathe, revised mines, added anti-mine rocket, improved movement
2.0WeaselImproved turret speed

CORE AIRCRAFT

Adv. ConstructionAdded Seaplane Platform to the build menu
1.1AvengerLowered build time, improved damage vs. planes; missile is air-only
1.1FinkFinks can use the Attack command to shadow targets
2.0HunterAdded air-dropped shockwave torpedo
HurricaneChanged anti-air laser to anti-air-only missile
3.0RapierSwitched to single fast rocket with large area
2.0ValkyrieImproved brakerate
2.0VampChanged one missile to air-only, halved original armor
VoodooOne missile air-only, improved damage vs. planes, more manueverable

CORE NAVY

2.0EnvoyTeleport load/unload
2.0ExecutionerAdded heavy laser weapon, deck lasers, and adv. depthcharge
2.0HiveExtended radar, added anti-nuke construction, reduced energy production
3.0HydraIncreased speed and range, armored when closed, AA missile is air-only, damage bonus vs defenses
1.1LeviathanAdded coax torpedo launcher and super-torpedo as Special weapon
PhantomJamming field temporarily deactivates when damaged
2.0ShredderLowered maximum speed, all weapons air-only
2.0WarlordImproved speed, turn rate, armor, and firepower; added salvo fire; fixed HLT animation, changed ballistic to primary

CORE HOVERCRAFT

ConstructionImproved turn rate, acceleration, and braking
3.0NixerImproved turn rate, damage bonus vs defenses
ScrubberImproved turn rate
1.1SlingerImproved armor and turn rate, AA missile is air-only
SnapperImproved armor and turn rate
2.0TurtleImproved speed and turn rate; teleport load/unload

CORE DEFENSES

3.0BuzzsawDramatic increase to range; increased armor
2.0CobraLowered cost and build time
2.0DoomsdayArmored when closed, improved blue laser, added radar, added on/off ability
Floating DTsRenamed to "Shark's Teeth," fixed elevation bug
2.0Fortification WallIncreased toughness; added wall sections, gates, and LLT variant
FortitudeFixed missing ARMORED state when closed
3.0Gaat GunIncreased range and armor
2.0ImmolatorRetexxed; rebalanced with longer-ranged riot cannon
2.0IntimidatorIncreased energy-per-shot requirement; fixed targeting bug; improved accuracy
2.0LampreyReduced metal cost
3.0LLTReduced resource cost, build time, and rate of fire; increased range
1.1MinesWhen activated, mines can destroy each other in a chain reaction
2.0NeutronIncreased area/damage; reduced silo/missile cost; reduced range to 3000
2.0PulverizerAA missile is now air-only, impvoved turret speed and missile tracking
1.1PunisherIncreased armor
2.0StingerAA missile is now air-only, impvoved turret speed and missile tracking
3.0ToasterAdded on/off ability and cloaking, switched to Punisher weapon
2.0Targeting FacilityHalved cost/buildtime, increased energy use
1.1ThunderboltIncreased range and armor, removed recoil, fixed elevation bug
3.0UrchinReduced metal cost, added minor tracking to torpedo
3.0ViperFixed corpse and script bugs, added cloaking; switched to rocket weapon

CORE RESOURCES

Geothermal PlantFixed yardmap (must be centered on geo vent)
Moho Metal MakerFixed activate-before-finished bug
3.0Moho MineReduced metal/energy cost and build time
Solar CollectorFixed Activation/Deactivation script bugs and sweetspot piece