Updated 12/2002

Advanced Air Repair Pad
This facility can simultaneously repair as many as four aircraft.
Anemone
This shoreline depthcharge launcher can be built on land or in shallow water. Its advanced depthcharges can wreak havoc on subs that venture too near the shore.
Badger
This new Advanced medium tank is covered with a light, laser-reflective armor that renders it highly resistant to laser fire.
Centurion
Another new defensive unit, the Centurion is a stationary starburst missile battery.
Decoy Fusion
This low-cost replica of the Arm Fusion Plant is almost impossible to distinguish from the real thing.
Devastator
Arm's Devastator is a heavy gatling gauss cannon that mines metal to manufacture its massive slugs. The Devastator's amazingly powerful railgun can fire straight through any terrain, obstacle, or Core unit.
Dragonfly
With its head-mounted paralyzer weapon, the Dragonfly advanced transport is ideally suited for kidnapping enemy units.
Dragon's Claw
When closed, Claws look just like Dragon's Teeth; however, the underground housing conceals a fast pop-up lightning gun.
Dragon's Eye
The Dragon's Eye is a small, cloakable unit designed to help with LOS and spotting enemy units.
EMP Mine
A few EMP Mines on the edge of an Arm base can bring an invading Core army to an unexpected halt.
Floating Radar Tower
Basic radar for locating enemy units.
Floating Targeting Facility
A naval version of the advanced targeting system that enables units to fire automatically at enemy radar contacts.
Gremlin
The Gremlin is an advanced tank that is invisible to radar and can raid Core's Exploiters with stealthy ease in the later game.
Harvester
This facility can tap the energy of a geothermal vent, or convert that energy directly and efficiently to metal.
Lemming
Lemmings are small four-wheel-drive bombs whose mission in life is to clear trees but whose ambitions are much more glorious.
Metal Generator
A cloakable, self-contained metal-making system.
Pit Bull
Arm Construction units have a powerful new choice in defensive weaponry with the Pit Bull pop-up gauss cannon.
Sabre
The Sabre seaplane is light and fast for a gunship, and it carries a pair of heavy laser cannons.
Shark's Eye
This naval version of the Dragon's Eye is for assisting LOS versus ships and subs. They're just the thing for spotting those pesky subs.
Tick
This cloakable Advanced Kbot has the ability to paralyze and capture enemy units.
Trident
Arm's Trident is a floating bob-up plasma cannon that waits underwater and surfaces to attack.
Tsunami
These powerful seaplane bombers can hide beneath the waves until time to attack.
Underwater Moho Metal Maker
This sunken version of the Moho Metal Maker converts energy to metal while remaining safely hidden underwater.
Underwater Moho Mine
Larger, tougher, and more efficient than the basic underwater metal extractor, this Moho variant can produce far greater amounts of metal from sunken deposits.
Veil
The expensive but easily-broken Veil Jammer Tower can blanket a large area with radar jamming.

Advanced Air Repair Pad
This facility can simultaneously repair as many as four aircraft.
Behemoth
Core's Behemoth is a tribarrel plasma battery that can channel the energy provided by a geothermal vent into its devastating three-shot salvos.
Cutlass
Core's seaplane gunship is slow, heavily armored, and carries a pair of powerful riot cannons beneath its massive wings.
Dragon's Eye
The Dragon's Eye is a small, cloakable unit designed to help with LOS and spotting enemy units.
Exploiter
The Exploiter is Core's answer to Arm's raiding prowess: a Metal Extractor with the ability to defend itself.
Floating Radar Tower
Basic radar for locating enemy units.
Floating Targeting Facility
A naval version of the advanced targeting system that enables units to fire automatically at enemy radar contacts.
Jellyfish
Core can build the Jellyfish depthcharge launcher on land or in shallow water, to destroy any Arm subs that get too near the coast.
Kraken
The Kraken is apowerful bob-up MRPC that can submerge to avoid visual detection and surface to attack.
Maelstrom
The Maelstrom seaplane bomber can deliver a massive payload, then retreat to safety beneath the surface.
Manta
Core counters the Fibber with the Manta. This tiny spy sub, built by the Core Advanced Shipyard, is small and armed with a stockpile-built shockwave torpedo that can temporarily disable the Fibber's jammer.
Metal Generator
A cloakable, self-contained metal-making system.
Moho Exploiter
The Moho Exploiter is the latest of Core's anti-raid countermeasures. This advanced version of the Exploiter can shut down mining on a moment's notice then shift to an armed and armored form.
Nautilus
The sinister Nautilus sub specializes in subverting Arm's naval units with its twin capture nanolathes.
Neutron Mine
A few Neutron Mines will destroy even the heaviest of Arm's mobile units, while leaving Core's mobile defenders unharmed.
Shark's Eye
This naval version of the Dragon's Eye is for assisting LOS versus ships and subs. They're just the thing for spotting those pesky subs.
Shroud
Core's Shroud Radar Jammer Tower can conceal a large area from radar, but the Shroud is very fragile.
Skuttle
The slow Skuttle is cloakable and packs a more powerful explosive than the conventional Roach.
Underwater Moho Mine
Larger, tougher, and more efficient than the basic underwater metal extractor, this Moho variant can produce far greater amounts of metal from sunken deposits.
Underwater Moho Metal Maker
This sunken version of the Moho Metal Maker converts energy to metal while remaining safely hidden underwater.
Widowmaker
The Widowmaker is a pop-up long-range salvo-fire plasma cannon that, when enclosed in its underground housing, can withstand a direct hit from a nuclear missile.